His bequest to his son is a rather splendid ship – DarkStar One – fashioned from alien technology and possessing the ability to evolve. As you progressed, you bought bigger and better weapons and various other ship upgrades.ĭarkStar One takes this same formula and follows the exploits of Kayron Jarvis, a young pilot whose father dies in a space dogfight. You started off with an old jalopy – replete with small cargo hold and the space equivalent of a peashooter – with 100 credits in your pocket and you made your fortune flying from planet to planet, indulging in piracy, bounty hunting and/or trading, while every so often defending yourself against an aggressive horde of alien invaders called the Thargoids. You can%26rsquo t help but wonder what these guys would do with a Call of Duty-sized budget.The game borrows heavily from the 1980s microcomputing classic Elite, which was a game with almost no plot. This is a big game with big ideas %26ndash but from a small developer. The plot is decent, but not enough of a motivation. But you%26rsquo ll soon grow weary of the distinct routine the game falls into. There%26rsquo s fun to be had in creating your own %26lsquo class%26rsquo of ship: giving it fast engines and powerful rear shields for fast-paced cargo container thievery, which makes escaping the space-cops easier, or eschewing weapons for a bulky hull and all-over shields for cargo transport. Upgrading should be your primary motivation, but there%26rsquo s always the niggling thought that all your toil will amount to nothing more than an easier battle ahead, and a bigger credit reward. There%26rsquo s a real sense of progression, and you really do feel the Darkstar evolving as you play.īut the vastness of the play area and the abundance of upgrades feel wasted on such simplistic gameplay and mission structure. Luckily, credits earned from bounties and escorts can be spent on missile bays and system upgrades, which make you faster and stronger. Getting between systems is as easy as mapping the route on your star map and making a hyperspace jump, although you need a faster jump drive to access the darkest corners of space.Īs you progress through the game, your enemies will get bigger, and you%26rsquo ll be going up against cruisers and battleships as well as single fighters. There%26rsquo s a real sense of place, and it all looks surprisingly good, with a slick framerate and gorgeous celestial vistas. Sometimes they%26rsquo ll hail you and you%26rsquo ll find yourself in the midst of a side-mission without even knowing it. In each system you%26rsquo ll see dozens of other craft %26ndash both friendly and non-friendly %26ndash moving through space, all of whom can be hailed and communicated with. The universe in Darkstar One feels alive. Maybe you want to do some mining to earn credits for a new missile launcher? Or hunt down a dangerous bounty? There%26rsquo s a lot to do. You could help the local police clear out pirates, or transport a cargo container through a dangerous sector. The next story mission is always clearly marked, but there is a wealth of optional jobs to distract you. This is an open-world game (or, er, open galaxy), and you can play at your own pace. But you don%26rsquo t have to focus entirely on progressing the story.
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